Car damage

A year ago I was experimenting with damage on our car models. We managed to create a fairly simple way to damage our cars by defining 4 points on the front left, front right, rear left and rear right, that represent the damage on the car. When a car get damage at one of the points, we increase the radius and therefore the damage. Within this radius we calculate a sin/cos on the XYZ to represent dents and pull every vertex a bit toward the inside of car. This is fairly simple and can easily be implemented on the GPU as we did. Also because we have the radius, we can simply add an damage texture.

In the screenshot you can see the damage done to the Blastback of our game FUR. The damage is in the front right corner of the car, closest to the camera.

MD5 model support

For the need of animated 3D models we implemented MD5 model support, introduced in idTech 4 (aka Doom 3 engine). This model format is supported in some 3D modelling and animation tools, so it would be a nice choice. There are disadvantages as that the MD5 models and animations are design to be computed on the CPU in stead of the GPU. This will not stop us as this is the first animated model file format that we will support. In the future we may use more formats, but for now it will suffice.

For now we have the Cyberdemon from Doom 3 as test subject and none where harmed during testing…

 

Hacked!

This website has been gone offline and online a few times in the last couple of week. That’s because it was hacked by some idiots that thought it would be fun to hack websites.

They probably did it by script, so a personal massage would be useless, but anyway: Stop hacking our site you stupid fucks!!

 

Arcade Cabinet

In 2009 we finished the game FUR, Fast Uber Racer, for the Pascal Game Programming competition Arcadia. This game was supposed to run on an arcade cabinet. Back then we had some plans to build ourself an arcade cabinet, but the lack of space we never started. Now that I had some space I decided to make my own arcade cabinet. It’s not only to run FUR, but also to run other games like Uber Zombie and MAME.

So I started out with a piece of wood and cut out the basic shape of the cabinet and screw and glue it all together. The fairly simple design and good power tools made this an easy job. I’m not going into the build details as the pictures are pretty clear I guess and there are lots of build tutorials out on the intertubes.

For the some technical details on the hardware use for the control panel:

  • Cabinet size: 180 cm in length, 64 in width (control panel is 70) and ~64 cm in depth.
  • 2 joysticks
  • Total of 18 buttons, 8 for each player and 2 on the side for pinball games
  • Coin mech that only accepts 1-euro coins
  • i-pac to use control panel as regular pc-keyboard
  • Front-end: Hyperspin
  • PC is running windows Vista

Further more I still need to order a new screen for the cabinet as this screen is somewhat small for this huge cabinet.

Softpedia

Somebody added .S.C.A.G. to Softpedia. Dunno who, but it’s great to see our game being promoted by other people!

qoute:

“.S.C.A.G.” has been tested in the Softpedia labs using several
industry-leading security solutions and found to be completely clean of
adware/spyware components. We are impressed with the quality of your
product and encourage you to keep these high standards in the future.

To assure our visitors that .S.C.A.G. is clean, we have granted it with the
“100% CLEAN” Softpedia award. To let your users know about this
certification, you may display this award on your website, on boxes or
inside your product.

Released games…

This evening I had a chat with Mad Woody (coder/designer for some games including .S.C.A.G. and Uber Zombie) about mirroring .S.C.A.G. because his website broke down. While searching for .S.C.A.G. on the intertubes (I mean, the biggest mirror of them all is the internet) I stumbled upon this website: www.baixaki.com.br/pesquisa_develop.asp?c=28151.

After some research (10 seconds of Google) I figured it’s from Brazil or some kind of country that are hosting the demo of S.C.A.G. and version 1.0 of Uber Zombie… So they found 2 of our games and are serving those. Actually I would prefer that they linked to this site so we would have 1 download counter per game. I hope those people who downloaded those games enjoyed them as we never received any comments or feedback (plz do so if you like/dislike our games, we appreciate it! – for your convenience you may use our contact form, on which we occasionally receive some messages).

Apparently they host more games then just our games, and they have download counters too!! Why download counters? Well, the more download, the more people like our games… And that is why we make games, to entertain gamers! (And f course for fun). Anyway , .S.C.A.G. was downloaded 17.747 times, which is a lot in our terms, Uber Zombie only 3.773 times (see screenshot). On this site you may not see the download counters, but believe me, they are here!

A short list from our counters (unsorted):

Scag – 73 downloads
Insanity – 14 downloads
NecroSPACE 2 – 97 downloads
NecroSPACE 2 patchv 1.1 – 116 downloads
Uber Chess – 38 downloads
Uber Fighter – 53 downloads
Uber Schraal – 37 downloads
Uber Zombie – 134 downloads
FURĀ  – 350 downloads

Brazil: http://www.baixaki.com.br/pesquisa_develop.asp?c=28151

Italy: http://www.idealsoftblog.it/2008/09/scag-scrolling-action-game-by-necrosoft.html

Both sites are still linking to our very old site that is doesn’t exist anymore, but fap it into google and she knows the directions!