In the background we started to create a simple asteroids-clone, similar to NecroSPACE and NecroSPACE 2. The goal is to test our engine for robustness and have another fun game to play which is easy to make!
Here is a work in progress video
In the background we started to create a simple asteroids-clone, similar to NecroSPACE and NecroSPACE 2. The goal is to test our engine for robustness and have another fun game to play which is easy to make!
Here is a work in progress video
It’s been a while since I posted anything. Didn’t do much development lately, but I managed to create some extra content for Wings of Thunder.
For this video we polished the explosions, added an extra level and added an extra weapon: the devastator! Enjoy!
Well another day another enemy and finally the shoot back at you with blue goo… I’m thinking of making the big ship some kind of rocket launch ship. Now it also shoots the blue animated goo.
Yes, it’s still a side scoller, but it doesn’t hurt to have some fun 🙂
Well it’s a long time we showed some Wings of Thunder physics gameplay. This time we added a working menu, working shop system and some other small thingies like rockets and enabled deferred shading. Every rocket has it’s own light.
To show off the progress we added a couple of screenies and a small but dark gameplay movie. Have fun!
Due to some free days I started working on Uber Zombie 2. This idea is something we had from the success of Uber Zombie 1. we had lot of ideas like more zombies, more player models, more weapons like gradates and a shotgun n stuff, a decent menu like you guys are used to from .S.C.A.G. or NecroSPACE. Yes, FUR lacked a nice menu interface and so did Uber Schraal. Because of that we started working on a decent menu for Uber Zombie 2. Something that would attract the users attention.
So first the menu. It’s no rocket science but still very important as it get the users first impression on the game. It can be controlled by the mouse and keyboard at the same time, something that Uber Zombie 1 menu could not. The menu features some extra’s like level selection, player selection, achievements and at the end of each level a short list of who killed the most zombies.
Game play wise Uber Zombie 2 is not that different from Uber Zombie 1. Kill all zombies, go to the next level, kill all zombies and so on with a maximum of 4 players at the same computer. The extras are that it will feature more zombies and more weapons and planned to create some levels that you must play with 2 or more players. Those levels are of course not available in single player.
Graphics-wise it’s also the same as Uber Zombie 1. Lots of white glowing zombies, colored players, and lots of red “blood” and guts if you shoot the zombies!
Here are some in-game and menu screen shots!! Please give us some feedback if we can improve the menu and/or game!
Note: most of the graphics are placeholders and will be replaced!
As some may know we want to release every year a new game. Now that time is against use, we are creating a simple game. The name we already have: Wings of Thunder! Game play technical it should be similar to .S.C.A.G. with new models, environments and lot of physics and explosions!
Here’s an alpha preview movie of what we have so far. Physics are in place and working! Goal is to make it pretty chaotic… 🙂
The PGD compo deadline is near. Only one week left and still much to do.
We’ve done a lot the last couple of days like adding light flares, tuning car physics, track testing, adding sounds, made a game over sequence, score counting and of course fixed a lot of bugs.
Things we still need to do include online and local score table, enter name and game over menu, skid marks, sparks and multi player support.
Anyway here are some random images I took while developing: enjoy!
Today we where working on tire smoke. Here is a movie that shows the smoke as we have it implemented. The thick smoke was just for fun. Enjoy!
Created a new track again. While playing I thought I give it a shot and started recording it. Enjoy!