Media
FUR random images
by z0r on Nov.22, 2009, under Games, Media, NecroSOFT Games
The PGD compo deadline is near. Only one week left and still much to do.
We’ve done a lot the last couple of days like adding light flares, tuning car physics, track testing, adding sounds, made a game over sequence, score counting and of course fixed a lot of bugs.
Things we still need to do include online and local score table, enter name and game over menu, skid marks, sparks and multi player support.
Anyway here are some random images I took while developing: enjoy!
Tire smoke
by z0r on Nov.15, 2009, under Games, Hell Tech, Media, NecroSOFT Games
Today we where working on tire smoke. Here is a movie that shows the smoke as we have it implemented. The thick smoke was just for fun. Enjoy!
Vulcano
by z0r on Nov.11, 2009, under Games, Media, NecroSOFT Games
Created a new track again. While playing I thought I give it a shot and started recording it. Enjoy!
Industry Beach
by z0r on Nov.08, 2009, under Games, Hell Tech, Media, NecroSOFT Games, Sidebar Photoblog
No waving palm trees or white sands, but rough industry and large factories on the shores: Industry Beach. This is where you don’t want to be unless you want to race!
Blastback WIP
by z0r on Oct.12, 2009, under Games, Media, NecroSOFT Games, Sidebar Photoblog
A new vehicle has born: the Blastback. I created this model a few weeks ago, but today I finished the interior. Its still kinda crap and not finished yet, but I still want to show it off.
Triangle count: 8.000
Reflections
by z0r on Sep.20, 2009, under Games, Media, Sidebar Photoblog
Another day, another showoff. This time: reflections. As these reflections are faked, the still look pretty nice. The technique used is sphere mapping with final texture that I render within every render pass.
Ps.: The numbers in the top is not the frame-counter!
Race game graphics showoff
by z0r on Sep.11, 2009, under Media, Sidebar Photoblog
Here are some screenshots of how the game looks with lights and post effects at the moment. Still no other scenery than the track and cars.
Artificial Intelligence
by z0r on Sep.10, 2009, under Games, Hell Tech, Media, NecroSOFT Games
Driving a computer controlled car around the track.
Last few day I worked on the vehicle AI. To get the AI working I did 2 thing: created AI itself and scattered “control points” around the track so the AI knows where it needs to go.
The AI is very limited, but works well. The only thing it does is follow the track, brake a little in tight corners and goes full speed on the straight roads. As it is not very thoughtful and always brakes too late, it often crashes into the walls. To compensate this, the AI has the ability to drive backwards and steer a random direction for a short period of time. Most of the time this is enough to follow the track again. Also vehicles are not aware of each other or objects/walls on and around the track.
I made a movie that I put on YouTube to show what the AI does certain situations. The movie shows only AI, no input is given by a human being. I also enabled the lights on the car for a more visual-appealing look.
ps. 1: Sorry for the choppy frame rate, I think my hard disk is fragmented.
ps. 2: The white dots are the places where lights are located.
Car and track
by z0r on Aug.23, 2009, under Games, Hell Tech, Media
In this movie I want to show off driving over a track I created within 10 minutes. Last few seconds shows the track in a dark environment with light and a collision bug I still need to solve.
Track editor
by z0r on Aug.22, 2009, under Games, Hell Tech, Media
This time I want to show off the track editor and car physics so far (located at the end of the movie). There are still some things happening off screen that are not captured!!




























