NecroSOFT

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FUR random images

by z0r on Nov.22, 2009, under Games, Media, NecroSOFT Games

The PGD compo deadline is near. Only one week left and still much to do.

We’ve done a lot the last couple of days like adding light flares, tuning car physics, track testing, adding sounds, made a game over sequence, score counting  and of course fixed a lot of bugs.

Things we still need to do include online and local score table, enter name and game over menu, skid marks, sparks and multi player support.

Anyway here are some random images I took while developing: enjoy!

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Tire smoke

by z0r on Nov.15, 2009, under Games, Hell Tech, Media, NecroSOFT Games

Today we where working on tire smoke. Here is a movie that shows the smoke as we have it implemented. The thick smoke was just for fun. Enjoy!

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Vulcano

by z0r on Nov.11, 2009, under Games, Media, NecroSOFT Games

Created a new track again. While playing I thought I give it a shot and started recording it. Enjoy!

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Industry Beach

by z0r on Nov.08, 2009, under Games, Hell Tech, Media, NecroSOFT Games, Sidebar Photoblog

No waving palm trees or white sands, but rough industry and large factories on the shores: Industry Beach. This is where you don’t want to be  unless you want to race!

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Blastback WIP

by z0r on Oct.12, 2009, under Games, Media, NecroSOFT Games, Sidebar Photoblog

A new vehicle has born: the Blastback. I created this model a few weeks ago, but today I finished the interior. Its still kinda crap and not finished yet, but I still want to show it off.

Triangle count: 8.000

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Reflections

by z0r on Sep.20, 2009, under Games, Media, Sidebar Photoblog

Another day, another showoff. This time: reflections. As these reflections are faked, the still look pretty nice. The technique used is sphere mapping with final texture that I render within every render pass.

Ps.: The numbers in the top is not the frame-counter!

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Race game graphics showoff

by z0r on Sep.11, 2009, under Media, Sidebar Photoblog

Here are some screenshots of how the game looks with lights and post effects at the moment. Still no other scenery than the track and cars.

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Artificial Intelligence

by z0r on Sep.10, 2009, under Games, Hell Tech, Media, NecroSOFT Games

Driving a computer controlled car around the track.

Last few day I worked on the vehicle AI.  To get the AI working I did 2 thing: created AI itself and scattered “control points” around the track so the AI knows where it needs to go.

The AI is very limited, but works well. The only thing it does is follow the track, brake a little in tight corners and goes full speed on the straight roads. As it is not very thoughtful and always brakes too late, it often crashes into the walls. To compensate this, the AI has the ability to drive backwards and steer a random direction for a short period of time. Most of the time this is enough  to follow the track again. Also vehicles are not aware of each other or objects/walls on and around the track.

I made a movie that I put on YouTube to show what the AI does certain situations. The movie shows only AI, no input is given by a human being. I also enabled the lights on the car for a more visual-appealing look.

ps. 1: Sorry for the choppy frame rate, I think my hard disk is fragmented.
ps. 2: The white dots are the places where lights are located.

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Car and track

by z0r on Aug.23, 2009, under Games, Hell Tech, Media

In this movie I want to show off driving over a track I created within 10 minutes. Last few seconds shows the track in a dark environment with light and a collision bug I still need to solve.

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Track editor

by z0r on Aug.22, 2009, under Games, Hell Tech, Media

This time I want to show off the track editor and car physics so far (located at the end of the movie). There are still some things happening off screen that are not captured!!


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