No waving palm trees or white sands, but rough industry and large factories on the shores: Industry Beach. This is where you don’t want to be unless you want to race!
A new vehicle has born: the Blastback. I created this model a few weeks ago, but today I finished the interior. Its still kinda crap and not finished yet, but I still want to show it off.
Triangle count: 8.000
Another day, another showoff. This time: reflections. As these reflections are faked, the still look pretty nice. The technique used is sphere mapping with final texture that I render within every render pass.
Ps.: The numbers in the top is not the frame-counter!
Here are some screenshots of how the game looks with lights and post effects at the moment. Still no other scenery than the track and cars.
Driving a computer controlled car around the track.
Last few day I worked on the vehicle AI. To get the AI working I did 2 thing: created AI itself and scattered “control points” around the track so the AI knows where it needs to go.
The AI is very limited, but works well. The only thing it does is follow the track, brake a little in tight corners and goes full speed on the straight roads. As it is not very thoughtful and always brakes too late, it often crashes into the walls. To compensate this, the AI has the ability to drive backwards and steer a random direction for a short period of time. Most of the time this is enough to follow the track again. Also vehicles are not aware of each other or objects/walls on and around the track.
I made a movie that I put on YouTube to show what the AI does certain situations. The movie shows only AI, no input is given by a human being. I also enabled the lights on the car for a more visual-appealing look.
ps. 1: Sorry for the choppy frame rate, I think my hard disk is fragmented.
ps. 2: The white dots are the places where lights are located.
In this movie I want to show off driving over a track I created within 10 minutes. Last few seconds shows the track in a dark environment with light and a collision bug I still need to solve.
This time I want to show off the track editor and car physics so far (located at the end of the movie). There are still some things happening off screen that are not captured!!
Two years ago when I was still in school I always was into game development. I did my trainee ship at Team 6 Game Studios where I and Frank worked on Pacific Liberation Force. A helicopter shooting game that is released for the PC and now also the Wii.
I added this game to the games set and uploaded a movie to YouTube with bad sound that I made a while ago.
Today I uploaded the intro movie of NecroSPACE 2 to YouTube. Here you find an preview! It’s an old movie, but I still does the trick :). I wanted the the space ships to shoot each other, but the lack my 3D Studio Max knowledge back then failed me to create it.
Today I was wondering why I don’t have a movie of Uber Schraal online. So I made one, put it on You Tube, and here it is! Enjoy!