A few days ago mr. Zhooibaal added an Uber Zombie page to Facebook so you can actually like and share Uber Zombie with your friends!
Last weekend I tried to search my name on “teh internet tubes” and apparently Google found out I am an Uber Zombie! You’re a what? An Uber Zombie!! That’s the name of the game we made in 48 hours with sleeping back in 2007.
Anyway: screenshot or it didn’t happen, so here it is.
Apparently I also died somewhere in 2004… so can it be true that I’m a zombie? Well I scream for brain all the time and tried to eat a colleague a few days ago, but probably nothing to worry about…
Somewhere in our dark past we mentioned that .S.C.A.G. would be release commercially around the world. Well, guess what: the final wait is almost over!
We don’t have as much fans as Duke Nukem forever, but hell we can stretch the release for a looooong time! (Almost 3 year I think.)
When my college Peter discovered that Uber Zombie was an addicting game, he played the game on and on until he ran around for 6 times and has to fight 7700+ zombies on his own!
Screen shot or it didn’t happen! (more screen shots have been added to the project page)
So what do you need? Well 2 thing: first Paint.NET and next the fire effect plugin. (There are plenty of references on the Paint.NET website how to install plugins, buts it’s basically copy-paste it to the effect directory).
So here it goes:
1) Draw some random stokes in any direction. My choice was to make a Christmas tree on its side.
2) In Paint.NET select Effect -> Blurs -> Gaussian Blur. Play around with the values until you get something that looks like this:
3) In Paint.NET select Effect -> Render -> Fire!… Again, play with the values a bit until you get something that suits your needs.
4) And now the tricky part: duplicate the layer. In the “Layers” window select the layer you want to duplicate (the layer with the fire that is) and press the Duplicate Layer button. Now double click new layer (probably it’s named “Layer 2”) and set the mode to “Additive”. You should get something like this:
5) With the new layer still selected Effect -> Blurs -> Gaussian Blur. Again play around with the values.
That’s it! Crash course “Muzzle Flash” in a flash! Now go make your own!
You hear more and more about 3D in movies and games. So after I saw James Cameron Avatar a second time (and still was impressed) I was wondering how it could be implement it in our 3D engine. The only solution I could came up with it using a red/cyan glass and use the Z-buffer to offset some colors – that’s the cheap solution – and also used in Trackmania Nations.
So after browsing “The Internets” I figured my GeForce 8800GTS has the ability enable NVidia’s 3D Vision. I don’t have a shutter or polarized glass, but I have a red/cyan glass (which also works) so I gave it a try. I tried it on several games and I concluded that not every game is ready for this. For example in FUR it’s just totally crap and the in-car view is horrible because you see it twice! But I also tried some other race games like Clutch (Armageddon Riders – Google/Bing for this and you know what I mean) where the effect is basically perfect!
With this game it really got me started to see the use of 3D Vision in games. Everything just flying off before your head. When I smashed into something you almost need to dive from your chair so you don’t get hit by flying debris! And this all should only be better if you *buy* the NVidia’s 3D Vision glasses together with a 22″ 120Hz monitor!
So how does it work? Well, it due to the frame drops I experienced, I guess the world is rendered twice. Once for the left eye and once for the right eye. But I’m not sure because I didn’t dive into it yet…
After all the conclusion for this 3D experience is that we will make our engine ready for supporting 3D vision.
NecroSOFT wishes all a joyful 2010!!