Some development news, I’m currently working on a Paint.net plugin that can communicate with our game engine. There are some thing I wanted to try like getting and setting a texture via .NET remoting framework. So that is what I did. Currently I can get and set pixels on a texture via between paint.net and out Hell Tech Game Engine. It’s implemented as an effect plugin what means that you need to “click” the effect plugin in order to make it work. Not very user-friendly, but according to Paint.net creators you may not interact with other applications, unless you do not release the plugin…
Further more I also created some other plugins that I may release in the future if people are interested in it. It will be called something like NecroSOFT’s plugin suite or something. Here is a list what I have so far:
- Patch-based texture synthesis – simple tool to make every texture repeating seamless
- Flare – just as it says, generates a simple flare over your image, using 2 colors that where selected
- Explosion – same as flare, but with some noise.
I created those plugins a while ago but never released them and recently I moved them into a brand new project so I only have 1 plugin that I need to copy. Also some plugins share some data which makes life easier when in the same package.