Some time ago I blogged about the use of a debug server in our 3D game engine. In a retrospective I use it quite extensively. Mostly to check on the logging as it very useful with all those nice colors and hyperlinks to directly see whats happening. Or by simply checking what is loaded.
Further more I have lots of information that I can display, including files and shaders with basic syntax highlighting, documentation with collapsible sections for various items that I can use within my games.
Memory usage and render statistics are also part of the interface. It’s basically one easy to access pile of sorted data. And the HTML output is easy to create, easy to extend, user friendly, and as a bonus, it runs in any browser and you don’t need extra software except a browser – which everyone has.
Note: this web server that spits out HTML is not available publicly, it’s just a means to visualize data that normally is hidden deep inside the system.