NecroSOFT

Busy!

by z0r on Apr.08, 2010, under Development blog, Hell Tech

Long time no update doesn’t mean we stalled work. We just don’t made any “visual progress”. yet. What kept us busy then?

Well here’s a short list:

  • Multi-threading
    • physics and update functions are run simultaneously.
    • (Still thinking on running update/physics simultaneously with the rendering).
  • Physics
    • (modified version of JigLibX for the ones who are curious).
  • Hierarchical model definition (we just call it model-files)
    • This means we have a file that defines how a 3D model looks like and behaves.
  • Particle engine
    • It works and can be defined in the model-file.

Next phase is “The Game”… what game? Well… we speculated a lot at this point but we don’t want to reveal anything at this time. It could be that we suddenly change our perspective to make something completely different.

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