Retrospective 2010

We admit it, we failed to release a game for 2010. But did create one? What did we do? At least we did something! We developed a new engine, migrating from Delphi to C#. I cannot say it opened up a whole new world, but under the hood it sure has a lots of improvements. And if you think we invented the wheel again… it’s true…
The engine is not fully finished. We still miss the joystick input engine and sound engine. Those are not that hard to fix, but it takes some time.

Also in the background we developed some other stuff like a procedural city generator where you can actually drive a car through. The new marching cubes terrain generator allows us to make a more different terrain than just a simple height map approach. Besides that a lot more was done which we did not blog about like basic aircraft physics and AI for a full-3D-over-the-top-kill-some-aliens-arcade-flight-simulator-game idea we have for a few years now… But due to the lack of time and artists we put it on-hold for now.

So… what did we do on game development besides a brand new game engine and some unfinished try-outs?

First of all we already announced Wings of Thunder. This game is still slowly under heavy development. Creating the editor, engine and benchmark needs stalled game play programming a bit.
Parallel we also started to develop Uber Zombie 2. I will make a news post on Uber Zombie 2 soon showing of some game play, menu and achievements.
Uber Zombie 2 and Wings of Thunder both are planned for release in 2011!

Maybe for you it was a year of sadness and disappointment because you could not play the newest NecroSOFT games, but for us it was a year of pure fun, sweat and tears to get the new engine up and running and try out some new stuff!!

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